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Mannik The Tormented
Joined: Sun Mar 20, 2011 12:18 pm Posts: 17
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Re: Magic Tradition
Sorry, didn't clarify that first part more, though Blood Rune Writers must carve into flesh to use magic. Also, never forgot about medicine, evaros was asking for magic.
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Wed Apr 27, 2011 9:56 am |
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Erevos
Joined: Fri Apr 08, 2011 10:02 pm Posts: 38 Location: Scondera
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Re: Magic Tradition
Representatives of a church not mean killing,unbalanced machines like in some other games. Its a natural energy that permeates the Cosmos.People with the 'gift' can tap into it.Training/studying will let you harness your potential better and there are variant traditions(explanation of the intricacies differ,for instance the Gnomes believe there are magical particles,but all spell-casters agree that there is a spectrum of magic which they can see when in mage vision.Quarrox a species of little creatures can naturally see magic auras and pools and are drawn to it, so they have a fondness of casters, and casters in return like them as familiars) Depends on how they are presented I guess Oh definitely but a lot of people assume you need to introduce something
_________________ Brace yourself...this is the End of the World
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Wed Apr 27, 2011 3:17 pm |
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Erevos
Joined: Fri Apr 08, 2011 10:02 pm Posts: 38 Location: Scondera
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Re: Magic Tradition
Its easy enough.You can have a magic skill as well as a weapon skill(or specialization) the rest is background, and role-play Sounds interesting,go for it
_________________ Brace yourself...this is the End of the World
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Wed Apr 27, 2011 3:33 pm |
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JohnK
Playtest Survivor
Joined: Fri May 18, 2007 10:54 am Posts: 620 Location: Ottawa, Ontario CANADA
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Re: Magic Tradition
Hullo, Erevos, Hmm, I can't honestly say I've played any roleplaying games where priests were treated in quite that fashion. Or perhaps I just missed a few games along those lines. Sure, there's the Inquisition type priest, but those are rare. Most often, priests are portrayed quite so...nastily in rpgs. In my experience, at any rate. Hmm, interesting stuff. What cause some people to have the "gift" and others not to? Regardless of that, it sounds like the way you envision magic in the system works pretty much in a fashion that is conducive to using the Desolation magic system, with additions. Are you planning on using Burn in the game? If so, how will that fit in? In the context of the Desolation game system, it makes sense that only Sorcerers can actually "see" magic, as they're the only ones who work with the Weave in its pure form. How are you explaining the mage vision business for your game world? Btw, I rather like the notion of the Quarrox. Any chance of getting a write-up (proper description and game stats) for them here in the forums (in the Pass It Along section of the forums of course)? I know I'd love to see them and use them. Not in my experience, and in other forums and the like that I've read. That said, bear in mind that I've been gaming for over 36+ years, and have seen way toooo many game systems. It's one of the things that attracted me to Desolation...the fact that a post-apocalyptic game devoted a full chapter to material pertaining to religion, and did a pretty thorough job of it, with good guidelines for introducing one's own, new religions into the game if one so desired.
_________________ "There's a village of Mongrels just over that hill. We need supplies, but remember that it's not just the outside that has been altered..." - Jediah Kane, traveller
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Wed Apr 27, 2011 5:12 pm |
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JohnK
Playtest Survivor
Joined: Fri May 18, 2007 10:54 am Posts: 620 Location: Ottawa, Ontario CANADA
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Re: Magic Tradition
Hullo, Erevos, Ah, but there's the problem... This is a system where Talents largely define the character in terms of their "specialness". If I want the character to be a spellcaster, I have to have the Magical Affinity Talent. Sure, I can buy the Melee skill to my heart's content to give the character the weapon basics, but there's all the other survival stuff that you need to concern yourself with in the game. And by taking the Magic Talent, you may not have the Burn Reduction or warrior type Talent to assist you. Just another of those interesting conundrums that faces players in game systems where they have a limited number of points to buy abilities. Some day, down the line, for sure... Just too much stuff I want to do with the game, too many scenarios to write, and a couple of other game systems that are getting in the way of writing at the moment.
_________________ "There's a village of Mongrels just over that hill. We need supplies, but remember that it's not just the outside that has been altered..." - Jediah Kane, traveller
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Wed Apr 27, 2011 5:19 pm |
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