It is currently Sat Nov 23, 2024 8:33 am




Post new topic Reply to topic  [ 9 posts ] 
Armour and Shield Rules? 
Author Message
Playtest Survivor
Playtest Survivor
User avatar

Joined: Fri May 18, 2007 10:54 am
Posts: 620
Location: Ottawa, Ontario CANADA
Post Armour and Shield Rules?
Hullo, folks,

Since DESOLATION isn't out yet, I was wondering something...

How do armour and shields work in the DESOLATION version of Ubiquity?

While there may not be any proper armour of shields that survived the Night of Fire, people are likely to pick up other things to use as shields, and various materials could be used to make make-shift armour of sorts...

_________________
"There's a village of Mongrels just over that hill. We need supplies, but remember that it's not just the outside that has been altered..." - Jediah Kane, traveller


Mon Jul 28, 2008 4:05 pm
Profile
Site Admin
User avatar

Joined: Mon Sep 18, 2006 11:14 pm
Posts: 438
Location: Ohio
Post 
Hey John,

Yes, armor and shields can be improvised. Most improvised weapons and armor provide a die less Defense than their well-made counterparts. Improvised weapons and armor are one botch away from becoming broken and useless until repaired. Some armor and weapons do not suffer the improvised penalty to the dice pool, including wooden shields.

One nice thing about shields in Desolation is that they allow you to use your Full Defense against two attacks, instead of just against one attack per turn.


Wed Jul 30, 2008 10:32 pm
Profile WWW
Playtest Survivor
Playtest Survivor
User avatar

Joined: Fri May 18, 2007 10:54 am
Posts: 620
Location: Ottawa, Ontario CANADA
Post 
Hullo, Jamie,

Jamie wrote:
Yes, armor and shields can be improvised. Most improvised weapons and armor provide a die less Defense than their well-made counterparts. Improvised weapons and armor are one botch away from becoming broken and useless until repaired. Some armor and weapons do not suffer the improvised penalty to the dice pool, including wooden shields.


This is really good to hear, since I was wondering about the use of improvised shields and the like.

Jamie wrote:
One nice thing about shields in Desolation is that they allow you to use your Full Defense against two attacks, instead of just against one attack per turn.


That raises the question of whether the use of armour and/or shileds differs significantly from the rules for these, such as they are, found in HEX. So, what's the story, mate? :)

_________________
"There's a village of Mongrels just over that hill. We need supplies, but remember that it's not just the outside that has been altered..." - Jediah Kane, traveller


Thu Jul 31, 2008 11:11 am
Profile
Site Admin
User avatar

Joined: Mon Sep 18, 2006 11:14 pm
Posts: 438
Location: Ohio
Post 
The shield rule allowing you to defend against two attackers before the multiple attacker Defense penalty comes into play is the biggest difference. Though it can be significant, especially when surrounded by kobolds.


Mon Aug 04, 2008 5:30 pm
Profile WWW
Playtest Survivor
Playtest Survivor
User avatar

Joined: Fri May 18, 2007 10:54 am
Posts: 620
Location: Ottawa, Ontario CANADA
Post 
Hullo, Jamie,

Jamie wrote:
The shield rule allowing you to defend against two attackers before the multiple attacker Defense penalty comes into play is the biggest difference. Though it can be significant, especially when surrounded by kobolds.


Thanks for clarifying that for me, J. :)

So, kobolds are that tough, huh? :)

_________________
"There's a village of Mongrels just over that hill. We need supplies, but remember that it's not just the outside that has been altered..." - Jediah Kane, traveller


Mon Aug 04, 2008 6:14 pm
Profile
Scavenger
Scavenger
User avatar

Joined: Mon Jun 04, 2007 6:50 pm
Posts: 223
Location: Baltimore, MD, USA
Post Re: Armour and Shield Rules?
Might as well use this topic instead of creating a new one, since I have a question regarding the armor rules.

Does the DEX penalty from armor affect Secondary Attributes? In other words, are Move, Initiative and Defense affected by armor?

The book is unclear on the subject and the one sample character wearing heavy armor (The Former Legionnaire) shows the penalty applied only to Initiative.

Thanks in advance.

_________________
"Reality Bites... and I've got the toothmarks to prove it!"

"Love is a battlefield... littered with corpses."

Free-floating agent of chaos. Reasonable rates. Inquire within.


Wed Sep 10, 2008 10:25 am
Profile
Scavenger
Scavenger
User avatar

Joined: Mon Jun 04, 2007 6:50 pm
Posts: 223
Location: Baltimore, MD, USA
Post Re: Armour and Shield Rules?
<taps the microphone>

Hello? Is this thing on?

:wink:

_________________
"Reality Bites... and I've got the toothmarks to prove it!"

"Love is a battlefield... littered with corpses."

Free-floating agent of chaos. Reasonable rates. Inquire within.


Thu Sep 11, 2008 7:56 pm
Profile
Site Admin

Joined: Mon Sep 18, 2006 11:30 pm
Posts: 205
Post Re: Armour and Shield Rules?
The armor reduces dexterity and all secondary attributes and skills that are derived from it.

However, the Move on Lem is generated by using the Athletics score, not STR+DEX.

Matt


Thu Sep 11, 2008 8:25 pm
Profile WWW
Scavenger
Scavenger
User avatar

Joined: Mon Jun 04, 2007 6:50 pm
Posts: 223
Location: Baltimore, MD, USA
Post Re: Armour and Shield Rules?
Ah! Okay then. Forgot about the Athletics alternative for Move. My bad. :oops:

And if the character is divested of his armor, his Secondary Attributes and skills are immediately affected. Got it.

Thanks! :)

_________________
"Reality Bites... and I've got the toothmarks to prove it!"

"Love is a battlefield... littered with corpses."

Free-floating agent of chaos. Reasonable rates. Inquire within.


Fri Sep 12, 2008 2:46 pm
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 9 posts ] 


Who is online

Users browsing this forum: No registered users and 11 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © phpBB Group.
Designed by Vjacheslav Trushkin for Free Forum/DivisionCore.