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Increase/Decrease Skill Spell Category
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Nestor
Scavenger
Joined: Mon Jun 04, 2007 6:50 pm Posts: 223 Location: Baltimore, MD, USA
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Increase/Decrease Skill Spell Category
Just a quick question regarding the Increase/Decrease Skill Spell Category.
There are no specific guidelines for determining the Base Difficulty for this Spell Category, unlike Increase/Decrease Attribute. Was that on purpose, or just an omission?
Any help here? Should I equate the Difficulty with the number of Skill Levels (i.e., 1:1)? or should it be 1:2 (each level of Base Difficulty granting a +2 bonus on the Skill)?
I haven't played the game enough to get a feel for how the numbers should go...
_________________ "Reality Bites... and I've got the toothmarks to prove it!"
"Love is a battlefield... littered with corpses."
Free-floating agent of chaos. Reasonable rates. Inquire within.
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Tue Aug 19, 2008 11:01 pm |
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Matt
Site Admin
Joined: Mon Sep 18, 2006 11:30 pm Posts: 205
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Re: Increase/Decrease Skill Spell Category
Hey Nestor -
The information you're looking for is on page 133 - in the table near the end of the page, in the second column. It is located before the paragraph on Increase/Decrease skill, so it probably isn't an intuitive place to look. I know we had to combine some tables to try and save some space and make the page count.
Basically, an Average spell (2 diff) will increase/decrease a skill by 1 point for the duration of a combat/scene. Each additional success can increase that skill modification by 1 point.
Sorry for the confusion.
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Wed Aug 20, 2008 9:19 am |
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Nestor
Scavenger
Joined: Mon Jun 04, 2007 6:50 pm Posts: 223 Location: Baltimore, MD, USA
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Re: Increase/Decrease Skill Spell Category
Ah! There it is. Thankee kindly. I do confess I didn't notice the column header. I blame the GenCon Flu.
_________________ "Reality Bites... and I've got the toothmarks to prove it!"
"Love is a battlefield... littered with corpses."
Free-floating agent of chaos. Reasonable rates. Inquire within.
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Wed Aug 20, 2008 1:32 pm |
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