It is currently Mon Apr 29, 2024 4:25 pm




Post new topic Reply to topic  [ 10 posts ] 
NextGenRPG.com - The City: After 
Author Message
User avatar

Joined: Thu Aug 07, 2008 4:54 pm
Posts: 63
Post NextGenRPG.com - The City: After
The Journal of Alec Mal.
Captain of the City Guard.

Day 7

Khadim of the Seven Towers. Seven Towers. The City of Towers. Call it what you will. I call it home.
I am writing this to try to make sense of what happened a week ago.
A week ago, we had over a twenty thousand people in our city. Humans, dwarves, elves, everyone. Our towers were the homes of magi who protected the city, taught those with magical talent, assisted in our lives. They helped the dwarves build our sewers, defended the city against the worst of the weather that rolled in from the mountains. Along with the Guild Council, they ran the city.
A week ago we traded down-river with Ascondea and up-river with Cushilain, Nascency, as far north as the Oruskan.
Our libraries were amazing, our churches true monuments to the power of the gods. The cathedral of the Argent Path towering over all the lesser faiths.
A week ago our city, my city, was alive and well. We had crime, I had the Guard to police it. We had farmers, fishermen, artisans. Now we have survivors.
What happened?
Why did it happen?
How do we survive?
I must help distribute food to the survivors, find out who else has survived.

Day 10

We held a town meeting in the amphitheatre today. It seated ten thousand. By my reckoning it was a third full.
Myself, Horan of the Guild of Merchants, Jostan of the Argent Path. We alone of the Guild Council survived. We were lucky. There may be magi in the remaining towers but we cannot reach them. Yet.
If that was everybody, then we have food and fresh water to last us several months. One immediate problem solved.
Tomorrow I begin organising work parties. We need riders to go to the villages around us, people to search the ruins. I need to re-map the city, find out what has survived, what we can use,
what we must raze and rebuild.

---

So this is the first of many brief pieces I plan to write as a build-up to the launch of The City: After, a Desolation game to be run over at http://www.nextgenrpg.com Things may change. The estimated number of inhabitants in pre-Night Khadim is up for debate at the moment. My grand plan (assuming I ever find the time) is to write these entries out by hand on appropriate paper and scan them to post on the site. Expect an official casting call shortly once I've got a few more ducks lined up.

J;-)

_________________
Just remember who’s standing in your way, remember every black day I ever stopped you and then—AND THEN—do the smart thing: let somebody else try first.


Last edited by Imajica on Mon Oct 19, 2009 8:57 am, edited 1 time in total.

Fri Oct 02, 2009 8:39 am
Profile WWW
Scavenger
Scavenger
User avatar

Joined: Sun Jan 06, 2008 3:02 pm
Posts: 122
Post Re: NextGenRPG.com - The City: After (Day 7, Day 10)
I'm just now seeing this. I've been so out of it lately.

Must plug back in!


Thu Oct 08, 2009 12:29 am
Profile YIM
User avatar

Joined: Thu Aug 07, 2008 4:54 pm
Posts: 63
Post Re: NextGenRPG.com - The City: After (Day 7, Day 10)
Don't panic. I've just updated the "After" page on NextGen so it's got a lot more info. The journal is now a child-page from that.

_________________
Just remember who’s standing in your way, remember every black day I ever stopped you and then—AND THEN—do the smart thing: let somebody else try first.


Thu Oct 08, 2009 7:13 am
Profile WWW
Site Admin

Joined: Mon Sep 18, 2006 11:30 pm
Posts: 205
Post Re: NextGenRPG.com - The City: After (Day 7, Day 10)
Looks good... it certainly sets a mood, but isn't overly graphic with descriptions of streets littered with corpses, etc...

I would reduce the amount of people in the ampitheater to 10% at best. But maybe the Seven Towers got off lucky. :)

Out of curiousity, how many towers out of seven are standing now?


Fri Oct 16, 2009 2:11 am
Profile WWW
User avatar

Joined: Thu Aug 07, 2008 4:54 pm
Posts: 63
Post Re: NextGenRPG.com - The City: After (Day 7, Day 10)
Good point about the bodies. I shall write a couple of earlier entries to cover this.

I'll split the difference on the amphitheatre and meet you at 20%. I wanted enough of the city guard to survive that it was still a viable force.

2 of the 7 towers are still standing - though only 1 of them looks structurally sound. 4 have been reduced to rubble and 1 has been sheared off about ten feet off the ground.

<Back later>
Re-read your comment in the light of a pint of Yorkshire Square Ale and I now see what you mean! I wanted to convey the destruction without resorting to broken and rotting corpses littering the streets. This is the journal of a man who has seen all of that, has seen war and survived. Bodies now mean nothing to him. It's the living that matter.

_________________
Just remember who’s standing in your way, remember every black day I ever stopped you and then—AND THEN—do the smart thing: let somebody else try first.


Last edited by Imajica on Sun Oct 18, 2009 3:54 pm, edited 1 time in total.

Sun Oct 18, 2009 8:48 am
Profile WWW
Scavenger
Scavenger
User avatar

Joined: Sun Oct 11, 2009 8:44 am
Posts: 105
Location: Germany
Post Re: NextGenRPG.com - The City: After (Day 7, Day 10)
I like it and I'm looking forward to read more! Sets up a great mood as Matt said.

_________________
"He carries a book. Burn him!"


Sun Oct 18, 2009 10:08 am
Profile ICQ
User avatar

Joined: Thu Aug 07, 2008 4:54 pm
Posts: 63
Post Re: NextGenRPG.com - The City: After
Day 14

Mapping the city is proving challenging but it is begun. Of the seven towers that gave our city its name, only two now remain. The Great Star tower, tallest of the seven, has been reduced to rubble. Of the apprentices and magi who served there we can find no trace. There may be survivors in the cellars. I shall send a party in through the sewers, see what we can find. The towers of the Wolf, the Ram and the Hart are also ruins. The Blue Tower has been severed from its base as though by a giant axe. Of the tower itself there is no trace. Only the Grey and Hawk towers remain upright, though for how long I cannot speculate. If there are people in the surviving towers, they have not made themselves known.

The Riverside district has been pushed into the ground, almost a square mile of city sunk by several hundred feet. I have sent half a dozen volunteers down there to take stock and assist the survivors, if there are any. I do not know why, but the river itself remains on course. I could see no flooding from my vantage point.

Our walls, thankfully, remain intact and defensible.

The burial parties continue to be harassed by something. I have instructed them to work during the hours of the highest sun only. This has slowed their progress somewhat but we have lost no more people. They will not give me an estimate of how long their task will take and I have stopped asking. It will be done when it is done.

Day 17

Two of the scouts returned from Riverside. They refuse to talk of what they found there or of what killed their companions. I have declared the area off-limits. This will not prevent looters from attempting the trip down. I cannot afford to lose many more people but if someone wishes to commit suicide, then I cannot always prevent them. Guards will be posted around the Riverside area, as much to prevent things from leaving as to stop people from entering.

A rider arrived from the mountain village of Minehold. He tells me that a party of seven are following, two or three days behind him. They are all that is left of the village and the miners who were above the surface on the Night. The mountains are gone, shattered to rubble, but there is a fortress there, carved from the living rock, that appeared during the Night. They sent no-one to investigate and I cannot afford to right now. If only seven survived from a village that size, what hope is there for smaller communities. But there must always be hope. For now, he sleeps. I will question him more tomorrow about his route, his experiences. I salvaged the map from the old Watch building by the Great Star tower. It is almost useless. Almost. We shall make a new map.

_________________
Just remember who’s standing in your way, remember every black day I ever stopped you and then—AND THEN—do the smart thing: let somebody else try first.


Mon Oct 19, 2009 8:57 am
Profile WWW

Joined: Sat Oct 17, 2009 11:28 pm
Posts: 39
Post Re: NextGenRPG.com - The City: After
I'm really enjoying this. I like the city atmosphere as it allows the characters to explore a big area of land that they "know" and get a taste for the devastation that has been caused, lots of really good roleplay opportunities. Although I do like how you have open opportunities for out-of-city experiences too in neighboring areas. My favorite parts being the sheared-off tower (disappeared), the sunken area of the city, and the castle that appeared from nowhere. Plenty of adventure for new or seasoned characters.

I do agree with the above critiques though, 1/3 of the city surviving is too much. I'd limit to around 15-20% at a stretch, 10% is what I'd aim for. With a huge city that would amount to maybe 200 people, which should be enough for defensive purposes (maybe 50-70 in guard) as "raid groups" in the after may only be 5-6 creatures with the losses taken globally and the rest of the population doing the various jobs to survive. More than that and I believe there might be an opportunity for more to die during the Long Winter from food shortages, in-fighting and raiders. OF course, with those numbers, threats still exist. Such as vast skeletal hordes :twisted:

_________________
Aes: Refinement of Aid Podcast


Mon Oct 19, 2009 1:14 pm
Profile WWW
User avatar

Joined: Thu Aug 07, 2008 4:54 pm
Posts: 63
Post Re: NextGenRPG.com - The City: After
I've revised the population survival down to roughly 20% from the Night. Winter's going to take it down another notch to about 15% max. There's an a lot coming that they don't know about...

More to come tomorrow, hopefully.

_________________
Just remember who’s standing in your way, remember every black day I ever stopped you and then—AND THEN—do the smart thing: let somebody else try first.


Mon Oct 19, 2009 2:31 pm
Profile WWW
User avatar

Joined: Thu Aug 07, 2008 4:54 pm
Posts: 63
Post Re: NextGenRPG.com - The City: After
Day 19

I have asked one of the Argent Path priests to visit the survivors today, determine their needs and record their stories of the Night. I hope we can put together a coherent picture of what happened. Knowledge is our only power here.

Music! I heard music in the city! We were clearing the rubble at the base of the Grey Tower and a drummer started up, giving us a beat to work to. I had not realised how quiet the city had become. His song was not one of cheer but one of the old songs of quiet hope. We moved more rubble in that time than any day before or since. The men have taken him as a mascot! We cleared a path to the tower doors but no further. The wood does not look natural, it feels cold and sickening. If we are to enter the tower we shall have to find another way.

The survivors from the mining village arrived this afternoon through what remained of the west gate. Their rider has not yet emerged from his rooms. Tom, one of my lieutenants in these dark days, welcomed them in and assisted them in setting up camp. All seven of them. I fear we have cleared too large an area in the hope of more survivors. I hope to question them tomorrow.

Day 20

Howling in the night, away to the north. There is a pack out there somewhere and we have not the resources to track it down.

The miners told me their tales over breakfast. Many ran into the mines when the Night started. They never emerged. Those who survived did so in the village hall, the doors locked and barred to prevent people getting out, the creatures from the mine getting in. When the horrors of the night came to an end they sent their only horse ahead and followed on foot. They lost three children on the way here, taken on the first night. By what, they do not know. I hope and pray it has not followed them here.

The drummer was there again today as a party shored up the north wall.

I visited the burial grounds again today. I must keep doing this to remind myself of what we have lost. There was a woman standing at the far side of the field, strange shapes moving in the smoke blown from the pyres near her. She was gone when I looked closer. I will not sleep well this night.

Day 28. I think.

It has been many days since I last wrote in this journal. The wolves tried their luck against the north wall a few nights ago. On that night I saw the woman from the burial grounds. I counted more than twenty wolves. Torches followed their progress along the wall towards the fallen section at the burial grounds. They did not make it more than thirty yards in before the graves swallowed them. She was standing near the pyres, her arms raised. As the last wolf was swallowed, so she lowered her arms and stepped into the night. She must be found.

_________________
Just remember who’s standing in your way, remember every black day I ever stopped you and then—AND THEN—do the smart thing: let somebody else try first.


Tue Nov 03, 2009 5:17 pm
Profile WWW
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 10 posts ] 


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © phpBB Group.
Designed by Vjacheslav Trushkin for Free Forum/DivisionCore.