I ran a Desolation one shot adventure with four players and pregenerated characters today and here's the report.

The characters were: The Noble Sorceress (in a male version), The Warlander Scout, The Gnome Finder and The Outcast Forester.
The group started travelling on a path to the mountains somewhere in the western part of what was once called the Empire. They were told by some villagers that in the mountains there should be a former imperial fort which once controlled a mountain pass leading to the Warlands. The fort shall be still standing and might hold some useful resources for the characters.
When they travelled through the wastelands they encountered an ever-burning forest. The sorcerer analyzed the phenomenon with his magic and found out that it might be caused by a strange struggle between the forces of nature and magical destruction (summoned by the Night of Fire). The forest (representing nature) seems to lose this fight but is still resisting with all power. Confused by this strange magical phenomenon and despite the mongrel's fear of fire the group decided to cross this forest. They feared to lose too much time if they tried to find another path to the mountain pass.
They actually made it through the forest but it took more time than the characters expected and so they had to strike camp as soon as they left the burning forest behind them. At night the watch keeping Warlander scout saw some strange vulture-like creatures which finally attacked the party. (I love Carrion Reapers!

) The scout was wounded but the characters defeated the hungry Carrion Reapers and were glad to have some food for themselves.
At dawn the party started out and they continued their way to the mountains. They crossed a big river with the help of the sorcerer's magic (he created an "energy bridge" over the river) and finally reached the mountains. The path to the fort was badly damaged during the Night of Fire and therefore it was difficult for the characters to make their way through the mountains. But they found some shrine near the old path and marked stones so they were relatively sure to be on the right way to the imperial fort.
When they reached the fort it was a great surprise to see it in perfect condition. The walls had no single crack and the big watch towers stood tall against the sky like they used to do in the Before. When the characters tried to enter the fort through the open standing gate they were blocked by an invisible wall which seemed to shield the whole fort from the exterior. As far as the characters could see through the open gate the inside of the fort was also in perfect condition - as if the Night of Fire never took place.
When the sorcerer shouted a greeting to the inside, a man appeared at the hillside to their left. He introduced himself als Durus, officer of the 9th imperial legion and now leader of its survivors. He told the characters that a magical barricade - once created to defend the fort against Warland tribes - hinders everybody from getting inside the fort any more. He explained that he was outside the fort on patrol with his men when the Night of Fire broke out. Now there seems to be no way to the inside and the magical shield seems to have protected the fort from any damage - but there is no trace of its inhabitants. So the characters soon realized that something went wrong with this shield spell during the Night of Fire.
But for now I have to stop writing. I will add the remaining part another time - maybe tomorrow.
