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Character: Sakhut of Ridge River http://greymalkindesigns.com/phpbb4/viewtopic.php?f=24&t=424 |
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Author: | JohnK [ Thu Jun 09, 2011 4:12 pm ] |
Post subject: | Character: Sakhut of Ridge River |
Hullo, folks, One of the things that actually just amazed me somewhat is the fact that I've never posted anything myself here in the Pass It Along section of the forums! So, I figure here is my chance to rectify that somewhat. Therefore, for your reading pleasure, and for those who might be new to the game, I offer up the first player character that I created on receiving the rules for the game. Sakhut of Ridge River. Enjoy! SAKHUT OF RIDGE RIVER Mongrel Primalist Motivation Having a strong sense of tribal belonging, Sakhut wants to find a new tribe, preferably of Mongrels, where he can belong and where he can practice his magic arts in the knowledge that he is valued for what he does. Personality Once an optimistic Mongrel, Sakhut has taken to concealing his appearance, and hiding his magical abilities in the aftermath of the Night of Fire. Not one to shirk from a fight, he prefers more peaceful means to resolve disputes, and has a strong desire to "belong" to a family once more. History Sakhut of Ridge River came from a village of Mongrels, consisting of one tribe, somewhere in the northern regions just south of the land of Necromancy, Kar'Danan. Out with a hunting party during the Night of Fire, he was one of three survivors who made it back to the village - or where the village had been. A gaping hole, as if the ground had been torn out of the earth, was all that was left of the village, and since that time he has travelled to find his people. Settling in the After community of Ridge River, he has since come to dislike the people there, and has taken up the life of a traveller, searching for something... Sakhut of Ridge River Race: Mongrel Archetype: Spell Caster (Primalist) Motivation: Find a new tribe, and make a home for himself. Experience: 0 Style: 3 Health: 5 PRIMARY ATTRIBUTES Body 2 Dexterity 3 Strength 3 Charisma 2 Intelligence 3 Willpower 3 SECONDARY ATTRIBUTES Size 0 Move 5 Perception 6 (8) Initiative 6 Defense 6 Stun 1 SKILLS (Base/Level/Rating/(Average)) Athletics 3/2/5/(2+) -Throwing 6/(3) Brawl 3/1/4/(2) Magic: Primal Magic 3/4/7/(3+) Medicine 3/1/4/(2) -First Aid 5/(2+) Melee 3/1/4/(2) Scavenge 3/1/4/(2) Stealth 3/2/5/(2+) Survival 3/2/5/(2+) TALENTS Agile (+1 to Dexterity) Enhanced Sense (Hearing; +2 to hearing Perception rolls; racial) Magical Aptitude (Primal Magic) Thick Hide (+1 to Defense; racial) RESOURCES None FLAWS Fragile (-1 to Stun; racial) Intolerant (Necromancy; +1 Style point whenever his intolerance causes trouble or when he convinces someone else to detest the same thing) Slow (Movement rate is reduced by 2; racial) LANGUAGES Ascondean (Native) WEAPONS [Weapon/Rating/Size/Attack/(Average)) Knife 1L/0/5L/(2+)L Spear 3L/0/7L/(3+)L Thrown spear 3L/0/9L/(4+)L Range 10' |
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