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Character: Sakhut of Ridge River 
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Playtest Survivor
Playtest Survivor
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Joined: Fri May 18, 2007 10:54 am
Posts: 620
Location: Ottawa, Ontario CANADA
Post Character: Sakhut of Ridge River
Hullo, folks,

One of the things that actually just amazed me somewhat is the fact that I've never posted anything myself here in the Pass It Along section of the forums! So, I figure here is my chance to rectify that somewhat. Therefore, for your reading pleasure, and for those who might be new to the game, I offer up the first player character that I created on receiving the rules for the game. Sakhut of Ridge River. Enjoy! :)

SAKHUT OF RIDGE RIVER
Mongrel Primalist

Motivation
Having a strong sense of tribal belonging, Sakhut wants to find a new tribe, preferably of Mongrels, where he can belong and where he can practice his magic arts in the knowledge that he is valued for what he does.

Personality
Once an optimistic Mongrel, Sakhut has taken to concealing his appearance, and hiding his magical abilities in the aftermath of the Night of Fire.
Not one to shirk from a fight, he prefers more peaceful means to resolve disputes, and has a strong desire to "belong" to a family once more.

History
Sakhut of Ridge River came from a village of Mongrels, consisting of one tribe, somewhere in the northern regions just south of the land of Necromancy, Kar'Danan. Out with a hunting party during the Night of Fire, he was one of three survivors who made it back to the village - or where the village had been. A gaping hole, as if the ground had been torn out of the earth, was all that was left of the village, and since that time he has travelled to find his people. Settling in the After community of Ridge River, he has since come to dislike the people there, and has taken up the life of a traveller, searching for something...

Sakhut of Ridge River

Race: Mongrel
Archetype: Spell Caster (Primalist)
Motivation: Find a new tribe, and make a home for himself.

Experience: 0
Style: 3
Health: 5

PRIMARY ATTRIBUTES
Body 2
Dexterity 3
Strength 3
Charisma 2
Intelligence 3
Willpower 3

SECONDARY ATTRIBUTES
Size 0
Move 5
Perception 6 (8)
Initiative 6
Defense 6
Stun 1


SKILLS (Base/Level/Rating/(Average))

Athletics 3/2/5/(2+)
-Throwing 6/(3)
Brawl 3/1/4/(2)
Magic: Primal Magic 3/4/7/(3+)
Medicine 3/1/4/(2)
-First Aid 5/(2+)
Melee 3/1/4/(2)
Scavenge 3/1/4/(2)
Stealth 3/2/5/(2+)
Survival 3/2/5/(2+)


TALENTS
Agile (+1 to Dexterity)
Enhanced Sense (Hearing; +2 to hearing Perception rolls; racial)
Magical Aptitude (Primal Magic)
Thick Hide (+1 to Defense; racial)

RESOURCES
None

FLAWS
Fragile (-1 to Stun; racial)
Intolerant (Necromancy; +1 Style point whenever his intolerance causes trouble or when he convinces someone else to detest the same thing)
Slow (Movement rate is reduced by 2; racial)

LANGUAGES
Ascondean (Native)

WEAPONS [Weapon/Rating/Size/Attack/(Average))

Knife 1L/0/5L/(2+)L
Spear 3L/0/7L/(3+)L
Thrown spear 3L/0/9L/(4+)L Range 10'

_________________
"There's a village of Mongrels just over that hill. We need supplies, but remember that it's not just the outside that has been altered..." - Jediah Kane, traveller


Thu Jun 09, 2011 4:12 pm
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