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A Spell a Day (or so) - Day 1: Glow 
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Post A Spell a Day (or so) - Day 1: Glow
Spell Name: Glow

Tradition: Elemental, Rune, Sorcery
Base Difficulty: Easy (1)
Modifiers: None
Final Difficulty: Easy (1)
Duration: 1 Scene/Combat
Resistance: None

The caster can surround a handheld object with a soft glowing nimbus by touching it. The color of the glow is determined at the time of casting and is bright enough to illuminate a 15' radius. This glow does not cause damage and is not bright enough to blind someone. It remains attached to the object cast upon regardless of the wielder. The caster can extinguish the light as a Free Action.

Extra Successes:
    1: Change/control color of glow
    1: Change/control brightness of glow
    1: Extinguish/reignite glow
    1: Move glow to different items
    1: Glow an additional item
    1: Create glowing nimbus independent of object that hovers near caster
    2: Make specific type of light (ex: sunlight)
    2: Create a floating glowing nimbus that can travel within line of sight and follows caster's mental commands


Mon Aug 24, 2009 8:22 pm
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Post Re: A Spell a Day (or so) - Day 1: Glow
Hullo, Matt,

Very nice spell, and i definitely like the idea of this type of thread. Will have to dig out a couple of spells I've had players use from time to time, and do them up nicely in this format, and post them up here.

Looking forward to seeing what the master of the magic system throws out next... :)

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Tue Aug 25, 2009 3:47 pm
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Post Re: A Spell a Day (or so) - Day 1: Glow
Glad you like it... I am going to try and keep up with this and do 5 a week, perhaps with a weekly theme.

I think this week is sorcery.


Tue Aug 25, 2009 8:11 pm
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Post Re: A Spell a Day (or so) - Day 1: Glow
Hullo, Matt,

Matt wrote:
Glad you like it... I am going to try and keep up with this and do 5 a week, perhaps with a weekly theme.

I think this week is sorcery.


Five a week, huh? That would be neat. And I rather like the theme for the week. Sorcery is a good idea, as the magic of Sorcery seems to be the least defined one of the lot, in terms of what it can do. At least to me.

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"There's a village of Mongrels just over that hill. We need supplies, but remember that it's not just the outside that has been altered..." - Jediah Kane, traveller


Tue Aug 25, 2009 10:44 pm
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Post Re: A Spell a Day (or so) - Day 1: Glow
I need to expand the information available on the HEXipedia for Desolation. Any objections if I take these spells and post them up there?

Ditto any creatures and other stuff people have got?

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Sat Sep 05, 2009 7:04 am
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Post Re: A Spell a Day (or so) - Day 1: Glow
You're welcome to copy over the couple of characters I put up, if you need my permission. :)

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Sat Sep 05, 2009 12:20 pm
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Post Re: A Spell a Day (or so) - Day 1: Glow
Feel free to take the spells... week 2 was less productive than week 1...

Sorry for that...

But on the bright side, I got my laptop back from the shop so I should be more productive.


Sat Sep 05, 2009 10:03 pm
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Post Re: A Spell a Day (or so) - Day 1: Glow
Matt wrote:
But on the bright side, I got my laptop back from the shop so I should be more productive.


Woot!

Lurves us a more productive Matt, we do. :)

I'm really enjoying these spells, particularly the section at the bottom that gives me ideas on what extra successes can do. That is a huge help to me as I try and wrap my mind about this free form magic system.


Sat Sep 05, 2009 10:56 pm
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Post Re: A Spell a Day (or so) - Day 1: Glow
If you want a whole load more ideas of what a truly free-form magic system can do, check this one out:

http://e23.sjgames.com/item.html?id=AG0204

Ars Magica 4th Edition. For free. This one's the magic system that every game should use. Present company excepted! Ars Magica gives you a whole load more examples and their supplements are wonderful to mine for more sample spells...

I ported this to my AD&D game and once the kids have wrapped their heads around Castles & Crusades, it's going in there as well. Unless I just switch over to Desolation and finally get Elemental Evil converted.


Sun Sep 06, 2009 3:39 am
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Post Re: A Spell a Day (or so) - Day 1: Glow
Huh. I remember downloading Ars Magica eons ago at the recommendation of a friend but never had the chance to browse through it.

You may just have given me the necessary incentive... :wink:

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"Reality Bites... and I've got the toothmarks to prove it!"

"Love is a battlefield... littered with corpses."

Free-floating agent of chaos. Reasonable rates. Inquire within.


Sun Sep 06, 2009 9:36 am
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Post Re: A Spell a Day (or so) - Day 1: Glow
The magic system for Ars Magica is truly a thing of beauty. The whole setting is fantastic, the troup play so each player will have a role no matter the social situation, the wonderful game world they've woven. It's superb. Five years down the line I hope people hold Desolation in the same regard. Ten years down the line, when Desolation's into it's third or fourth edition...

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Just remember who’s standing in your way, remember every black day I ever stopped you and then—AND THEN—do the smart thing: let somebody else try first.


Sun Sep 06, 2009 3:03 pm
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