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Nestor
Scavenger
Joined: Mon Jun 04, 2007 6:50 pm Posts: 223 Location: Baltimore, MD, USA
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 Character: Waja
Here's my next submission. This one is a bit tongue-in-cheek. WajaEdit: Updated link due to new file-hosting site
_________________ "Reality Bites... and I've got the toothmarks to prove it!"
"Love is a battlefield... littered with corpses."
Free-floating agent of chaos. Reasonable rates. Inquire within.
Last edited by Nestor on Tue Sep 29, 2009 7:34 pm, edited 2 times in total.
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Mon Sep 15, 2008 11:11 pm |
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jamat1066
Joined: Mon Sep 08, 2008 2:13 am Posts: 11
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 Re: Character: Waja
As always Nestor you've done a very nice character there Jamat
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Tue Sep 16, 2008 2:07 am |
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JohnK
Playtest Survivor
Joined: Fri May 18, 2007 10:54 am Posts: 620 Location: Ottawa, Ontario CANADA
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 Re: Character: Waja
Hullo, Nestor, Nice job on Waja, and I rather like the tongue-in-cheek feel that you gave this one. I can see a lot of characters like this in the game, although I wouldn't say that I want to see that many of them of course, but sometimes it just happens. I have a couple of DESOLATION characters that I've done up, but... (I just wish I could do the PDF thing on the new laptop under Ubuntu, but I still haven't found a PDF maker...and I really want to do the characters up on the paper like you're doing, but these things take time.) Good job, mate! 
_________________ "There's a village of Mongrels just over that hill. We need supplies, but remember that it's not just the outside that has been altered..." - Jediah Kane, traveller
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Tue Sep 16, 2008 10:53 am |
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Jamie
Site Admin
Joined: Mon Sep 18, 2006 11:14 pm Posts: 438 Location: Ohio
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 Re: Character: Waja
Hi Nestor, Great example of how a mongrel's Before skills can come in very handy in the After. Would a player get a Style point for speaking in third-person for a gaming session? 
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Thu Sep 18, 2008 7:57 am |
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Nestor
Scavenger
Joined: Mon Jun 04, 2007 6:50 pm Posts: 223 Location: Baltimore, MD, USA
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 Re: Character: Waja
Absolutely. Especially if done with a Peter Lorre voice. I find it amusing no one's picked up the in-joke yet. 
_________________ "Reality Bites... and I've got the toothmarks to prove it!"
"Love is a battlefield... littered with corpses."
Free-floating agent of chaos. Reasonable rates. Inquire within.
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Thu Sep 18, 2008 9:22 am |
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Jamie
Site Admin
Joined: Mon Sep 18, 2006 11:14 pm Posts: 438 Location: Ohio
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 Re: Character: Waja
That Waja is a Jawa? It is funny that we didn't see that immediately. It's still early in the morning, that's my excuse 
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Thu Sep 18, 2008 9:35 am |
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JohnK
Playtest Survivor
Joined: Fri May 18, 2007 10:54 am Posts: 620 Location: Ottawa, Ontario CANADA
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 Re: Character: Waja
Hullo, Nestor, You mean the fact that Waja is a Jawa? Kind of obvious from the name of the character, I thought, but my brain hasn't been functioning on any cylinders since I returned from GenCon. 
_________________ "There's a village of Mongrels just over that hill. We need supplies, but remember that it's not just the outside that has been altered..." - Jediah Kane, traveller
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Thu Sep 18, 2008 10:15 am |
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Nestor
Scavenger
Joined: Mon Jun 04, 2007 6:50 pm Posts: 223 Location: Baltimore, MD, USA
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 Re: Character: Waja
Okay, I was worried I was being too subtle about it. I'm figuring Waja works best as a NPC, someone the heroes could encounter and have to deal with during an adventure ("Oh? This yours? Waja just find it!"), or even the McGuffin for an adventure all by himself (the heroes are tasked with recovering an important artifact that's gone missing, and a small mongrel was last seen in its vicinity). And to keep with the naming standard, I suppose his full name should be Waja of Eoliane.
_________________ "Reality Bites... and I've got the toothmarks to prove it!"
"Love is a battlefield... littered with corpses."
Free-floating agent of chaos. Reasonable rates. Inquire within.
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Thu Sep 18, 2008 10:48 am |
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JohnK
Playtest Survivor
Joined: Fri May 18, 2007 10:54 am Posts: 620 Location: Ottawa, Ontario CANADA
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 Re: Character: Waja
Hullo, Nestor, Subtle? I don't think it was all that subtle!  I kind of like this as the basis for a scenario of some sort. Waja allows the GM to inject some humour into the story, and there could be more serious elements going on around the characters that they would have to deal with as well. Great idea, Nestor!  Sounds good to me. 
_________________ "There's a village of Mongrels just over that hill. We need supplies, but remember that it's not just the outside that has been altered..." - Jediah Kane, traveller
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Thu Sep 18, 2008 8:34 pm |
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