Greymalkin Designs http://greymalkindesigns.com/phpbb4/ |
|
Specialization http://greymalkindesigns.com/phpbb4/viewtopic.php?f=19&t=391 |
Page 2 of 2 |
Author: | JohnK [ Sat Jul 10, 2010 10:31 am ] | |||||||||
Post subject: | Re: Specialization | |||||||||
Hullo, Nestor,
Yep, you've got the rule right from the HOLLOW EARTH EXPEDITION rulebook pertaining to the maximum specialisation bonus that a character can have. Personally, I've always felt that this was a bit too high. The House Rules I use for this are pretty simple. In Character Generation, a character can have no higher than a +2 in any one Skill Specialisation, and once play starts can have no higher than a +3 in any one Skill Specialisation. Works for me. |
Author: | Scrumptrilescent [ Sat Jul 10, 2010 7:38 pm ] | ||||||||||||||||||
Post subject: | Re: Specialization | ||||||||||||||||||
I wasn't worried so much about the starting costs. I didn't state my issue very well in my first post, so I realize after rereading it. It was for costs after creation and if increasing levels of specialization was possible. I appreciate all the responses on the question, and I agree, +5 is kinda high, but I can see it happening as well. I like the idea of +3. Makes players feel like they have an elevated skill, but not so much that thier character becomes lopsided. Thanks guys. |
Author: | Nestor [ Sat Jul 10, 2010 11:07 pm ] | |||||||||
Post subject: | Re: Specialization | |||||||||
Unfortunately, the section you quote still doesn't answer the question I presented: Is the restriction against placing more than one Specialization on a Skill still in effect when applying the 15 XP at character creation? There is sadly nothing there dealing with this issue. Which throws it back into the "GM's choice" camp. |
Author: | Scrumptrilescent [ Sun Jul 11, 2010 12:42 am ] |
Post subject: | Re: Specialization |
It appears to me as though the 15 experience points are gained through a simulated Night of Fire and Long Winter. They may not be given at all, or extra may be given, depending on when you start and danger level of the campaign. On that note, I would say players could spend it how they see fit, as long as it can be justified. |
Author: | JohnK [ Sun Jul 11, 2010 10:52 am ] | |||||||||||||||||||||||||||
Post subject: | Re: Specialization | |||||||||||||||||||||||||||
Hullo, Nestor,
I suspect that it is, since while you are receiving the 15 Experience Points to jump things up a bit, it's still character generation so the restriction still applies. Which makes no sense, of course, since if it still applies why list the Specialisation cost in the chart? Then again, I don't adhere to the Specialisation rules as written for my games, anyway, as you may have remembered. And the pre-gen characters in the book (Esther LaVore, page 106; Osim Kerhab, page 112; Keke Lekili, page 114; Desmun of Westharbor, page 116; Sasha Veng, page 118; and Tarl Ishrak, page 126) don't either, as they have two Specialisations each.
I would suppose so. |
Author: | JohnK [ Sun Jul 11, 2010 10:56 am ] | ||||||||||||||||||
Post subject: | Re: Specialization | ||||||||||||||||||
Hullo, Scrump,
In that case, I hope I addressed your concerns adequately.
That was pretty much why I set the limit as +3 for my players in the games I run. It made sense to me in my experience with the game, and has worked well in play. (My Friday gaming group has over 40 sessions of Desolation behind them, so they've racked up a few Experience Points here and there. ) |
Page 2 of 2 | All times are UTC - 5 hours [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |