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Experience and the Armour Penalty http://greymalkindesigns.com/phpbb4/viewtopic.php?f=19&t=304 |
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Author: | sross [ Mon Aug 17, 2009 12:58 pm ] |
Post subject: | Experience and the Armour Penalty |
I've been thinking about the way Armour works in Desolation and was considering a adding house rule, that would allow a player to use experience to buy off the DEX penalty for their armour. The idea was that someone who is experienced at working and fighting in a particular armour, would not be as encumbered by it as someone without the experience (ie; a veteran legionair in legion plate verses a bandit in legion plate). The thing is I'm not sure what to make the cost, if it should instead be a talent. |
Author: | JohnK [ Mon Aug 17, 2009 3:27 pm ] | |||||||||
Post subject: | Re: Experience and the Armour Penalty | |||||||||
Hullo, Steve,
I believe that this has been discussed in another thread somewhere here in the forums. My search-fu is not good. That said, there may well be a rule covering this in the Survivors book. Insofar as your suggestion goes, I don't think that using Experience points is the way to go on this. I would create a Talent to do it. Already worked out a rough version of it for the game, but will wait to see what is and is not in Suvivors. |
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