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JohnK
Playtest Survivor
Joined: Fri May 18, 2007 10:54 am Posts: 620 Location: Ottawa, Ontario CANADA
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Re: Magic damage
Hullo, Nestor, Oops, I thought you already knew this... Man, does that explain the confusion over this.
_________________ "There's a village of Mongrels just over that hill. We need supplies, but remember that it's not just the outside that has been altered..." - Jediah Kane, traveller
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Fri Aug 22, 2008 1:45 pm |
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JohnK
Playtest Survivor
Joined: Fri May 18, 2007 10:54 am Posts: 620 Location: Ottawa, Ontario CANADA
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Re: Magic damage
Hullo, Jamie, Yep, had something like this happen back in March in the campaign game I was running. The player wanted to use his air magic to increase the range of the arrows another character was shooting. What kind of modifier to the DIF did you give the player for this? Using the Alter/Enchant Objects table at the time, I called it a +2 to the DIF. Good or bad call?
_________________ "There's a village of Mongrels just over that hill. We need supplies, but remember that it's not just the outside that has been altered..." - Jediah Kane, traveller
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Fri Aug 22, 2008 1:50 pm |
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Jamie
Site Admin
Joined: Mon Sep 18, 2006 11:14 pm Posts: 438 Location: Ohio
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Re: Magic damage
+2 works well. How much more range did you allow?
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Fri Aug 22, 2008 3:54 pm |
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JohnK
Playtest Survivor
Joined: Fri May 18, 2007 10:54 am Posts: 620 Location: Ottawa, Ontario CANADA
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Re: Magic damage
Hullo, Jamie, At the time, I based it on the range of the weapon in question, which is now on the chart on page 199. So, as a general rule, I gave them an extra 1/2 the range listed on the chart, except for the weapons like longbow and crossbows, where I quartered the value instead. I was trying to keep things fast and easy, and at the time only had the playtest versions to work off, so... In retrospect, that may have been too generous, but your thoughts on this would be appreciated.
_________________ "There's a village of Mongrels just over that hill. We need supplies, but remember that it's not just the outside that has been altered..." - Jediah Kane, traveller
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Fri Aug 22, 2008 4:08 pm |
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