Wow, can't believe we didn't answer this one, very sorry!
While we don't want to give everything away about the scenario (as we'd like to use it again, ha ha!) it introduced concepts regarding magic, the harsh realities of survival and some of the unique creatures of the setting. Each of the three groups handled things quite differently, which was fantastic for playtesting purposes, as well as entertaining for everyone involved!
Players understood the concept of magic having a price (Burn) though few were put off from trying it out as often as they could, which was also a good thing. We learned a lot from that too, and we'll be revising our design to take those discoveries into account.
And I think it was clear to everyone involved just how different Desolation is from the typical fantasy setting. People appreciated how much grittier it was, and how difficult decisions sometimes needed to be made.
Much fun was had
